![]() I realized a very nice looking Fleet D7/K't'inga using biomolecular weapons. The 8472 Counter Command weapons come in very handy for such builds. You can also make Klingon Battlecruisers work like that, but they will always be weaker than ships, that were less focused on frontal assault in the shows. ![]() Thanks: /u/dangersandwich for the CSS & /u/thecipher for the logo/header image. VGER - Visual Glossary for Easy Reference.STOWiki - Table of consoles with icons and effects.If you wish to join us for build discussions and talk on discord, we have our own little corner on the Main Discord for r/sto simply join it and navigate your way to STOBuilds Chat! A list of additional rules can be found here. Please limit your self-promotion here as that is not the purpose of this subreddit. While other formats (such as STO Academy links) are not prohibited, the preferred STObuilds template format went through considerable community effort to ensure completeness and clarity.īuild posts with major omissions (or any posts that do not otherwise meet standards) may be removed at moderator discretion and their authors asked to repost more completely or in the Megathread. Non-build discussion posts are welcome but must involve significant effort.īuild posts are only effective when clearly communicated. ![]() "Quick questions", "Give me a build for x" topics and other short format posts are welcome - but belong specifically in STObuilds' weekly Megathread. Reading the entire sidebar is required before posting.Įffort is paramount here in communicating your builds and ideas. We're a subreddit that discusses builds and mechanics for Star Trek Online ground and space content. List of Auto-Execute Abilities on Console Spreadsheet
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